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You’ll get a short term boost in the amount of available characters, but all the classes are so well balanced that you won’t gain any real advantage by doing so.Ī few changes have been made to the multiplayer from the original Garden Warfare. Every activity in the game earns coins meaning that purchasing thes is nothing more than folly. Now, these can be bought with real money, but you shouldn’t ever need to do so. To further sweeten the deal you can import all your unlocked (but unlicensed) characters from Garden Warfare which is excellent news for those who piled hours upon hours into the original (like my son).Īs usual, sticker packs are purchased with in-game coins. Like the previous game these are further expanded on with different character load-outs unlocked from sticker packs giving the game a huge roster. The plants see the arrival of Kernel Corn with his ability to call in a mini air strike, Citron an orange who can throw up a shield to block shots and turn into a Samus Aran style ball, and finally Rose, who has the ability to turn zombies into sheep. The zombie roster is further fleshed out with the Captain Deadbeard with his scouting parrot and Super Brains, the brawling melee class with wrist mounted laser. It is a timed ability though, once time is up you have to eject before it explodes, but while it lasts it’s an excellent power trip.
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After a certain amount of time has passed he can call down a giant mech that grants him ‘BOSS’ status, his health jumps up to 350, his gun doesn’t require reloading (but can overheat), and he gains a devastating stomp attack. Unfortunately, he does have woefully low health, but this is because of his third special ability. Most interesting amongst these is the Imp freed from his role as a grenade for the zombie all-star class the little critter wanders around dual wielding laser pistols and throwing gravity bombs capable of holding enemies in place. We get six new characters three for each faction. In the previous title outside of the multiplayer you only had the plants to play as, now the zombies get just as much love with their own versions of play modes the plants originally got.īut this wouldn’t be a sequel if it didn’t introduce new character classes to play as.
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Both factions have been treated equally this time around, too. Split screen was restricted solely to the Garden Ops wave based horde mode in Garden Warfare, but here you can do all the single player content and all the extra hub based activities, not to mention online in private parties, you can’t say that PopCap hasn’t been flexible with what it’s created here. This is made better by the fact it can all be undertaken in split screen, which improves another aspect of the original title. There’s the occasional original mission, and some genuine laughs to be had with some of the missions, but it feels a little like filler content, even if it’s a nice diversion from the multiplayer. For the most part these are formed of repurposed multiplayer content complete with AI compatriots to help keep the heat off when things get busy. As well as that there are single player campaigns added for both Plants and Zombies. There’s a triggerable horde mode in the centre of the map, bounties to run for NPCs, chests to find and open, and even a game of football that you can indulge in with other people (complete with PEA Sports logo in the centre circle). PopCap has populated the Backyard Battleground with a multitude of things to see and do. This isn’t just some bland substitute for menus though. In a stroke of genius here they’ve completely removed the menu system and created the Backyard Battleground, an overworld hub in which you can do all the things the original games menus allowed you to do, but you can also explore. It was fun to play, and earning coins to buy sticker packs was a great hook, but if you didn’t fancy playing with others online then your options were pretty barren.
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If there was one main criticism about the original it’s that outside of the multiplayer there just wasn’t anything to do. Not ones to favour ease the Peggle developers decided to shake things up a little, and with the help of DICE’s Frostbite engine Garden Warfare was born. The mobile titles had proved to be huge successes, and all PopCap had to do was keep the fans in with cartoon flora and they could rest easy. The idea of Plants vs Zombies being anything other than a bright and playful Tower Defence game was an alien concept in 2013.